SummaryAcrobatic FunCons: This game plays just the same like it was back in the 16-Bit days and doesn't introduce anything new except the level saved feature but that doesn't spoil the fact that this is still a fun and addictive platform game much like the Super Mario series. Though a new multiplayer option would have been nice this title still holds true to the gameplay and let's hope that the sequel will be better if not introduce newer game options.
Pros: The classic platformer from the 16-Bit era had return in pocket form this time for the GBA. Don't get your hopes out this little acrobatic hero still pack a lot of skills from his past console moment and it is great to finally play all these moments in the palm of your hands. The graphics are still 2D at its best and the level throughout the game are cleverly well thought and challenging, there are tons of hidden areas and secrets lurking around every levels as well as hidden bonuses that are worth your while. The musics and sounds might still had the classic 16-Bit feel to it but the gameplay on the other hand is rich and addictive to play even if you just want to kill time when riding on the bus to school. Oh and there is a level save feature as well that will save your game instantly after completing a level so you can continue where you left off.
Reviewer's Comments
Metro Inc. is great for introducing Aero the Acrobat back in the 16-Bit days when the acrobatic hero were jumping hoops of sequels for the Super NES and Genesis and now they are bringing all those classic moments to the GBA so players can finally take their favorite platform title on the road. While this is the same title as it were back then there are not much to be dissapoint because of the fact that it was a big hit as a platformer and with the handheld reincarnation it will be great, though Metro might also need to jam in new stuff with their classic hero adventure so that he won't be lay in the dust like Earthworm Jim did with his GBA reincarnation.