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Accurate 1
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A Must Have 2
Reviews Home > Games > Game Boy Advance > Super Street Fighter II: Turbo Revival

Ratings for this item
Click the magnifying glass for vote ranges!
The quality of everything that appears onscreen, including the background, characters, objects, and movements. Range Details Graphics (5.00)
The background music, sound effects, character voices, and other audio cues. Range Details Sound (4.00)
The accuracy and responsiveness of the controls. Range Details Control (3.50)
The action and excitement conveyed by the game. Range Details Gameplay (4.50)
Describes the lifespan and durability of the game over time. Range Details Replay (4.00)
How the game ranks when compared to other titles. Range Details Overall (5.00)

Compared to Similar Items
The quality of everything that appears onscreen, including the background, characters, objects, and movements. Graphics (4.03)
The background music, sound effects, character voices, and other audio cues. Sound (3.70)
The accuracy and responsiveness of the controls. Control (4.09)
The action and excitement conveyed by the game. Gameplay (3.98)
Describes the lifespan and durability of the game over time. Replay (3.93)
How the game ranks when compared to other titles. Overall (4.04)



Super Street Fighter II: Turbo Revival


Video Game
Relive the action of the 2-D combo-based tournament fighting game Super Street Fighter II, Fight with new lightning-fast turbo feature against first-time challengers T. Hawk and Fei Long, Become one of over 16 brawlers from the Street Fighter universe, Execute special moves, combos, and super combos to become the world's most deadly warrior, For 2 players

Everyone
Game Boy Advance


Reviewer Date Added Review
korn66044
July 9, 2004
Ratings from: korn66044
Graphics
Sound
Control
Gameplay
Replay
Overall

Summary Best GBA Fighter

Pros: This game is like the child of S. SF II Turbo and SF Alpha III. 18 awesome characters, tons of stuff to unlock, Super Combos, unique endings and art. Survival and Time Attack provide tons of replay value with various challenges. And unlocking Shin Akuma guarantees you the option of going through every mode once again because he usually stomps previous high scores into the pavement. Also, the physics seem to have been upgraded. Chaining buffered combos is so much easier now.
Cons: SF Alpha III came out I think '98 and each character had no less than two Super Combos and each were flashy, hard to do, and incredibly impressive damage was tagged on to boot. In this version I was disappointed by the inclusion of only one Super Combo per character, and by which ones made the cut. My long time favorite character Vega seemed butchered in my eyes at first because I was used to finishing opponents with the vicious Red Impact. The attack wasn't only powerful and fun to watch, but easy to pull off. Rising and blocking opponents couldn't do much against it since it worked like a throw with longer range. The SC in this game, the Triple Izuna Drop, frankly sucks. You have to charge it, time the jump, avoid being hit the entire time you're airborn, and still line it up & have the right timing to avoid slashing out accidentally and having to try again. It took me forever to take my masked buddy off the back burner, an even longer just now to type out why he suddenly sucks.

Reviewer's Comments

"Ha Douken!" I love how the voices came out. Guile sounds kinda wimpy though.
Older players using GBA SPs should set Fierce Punch/Kick to B/A. The L & R buttons are just harder to hit with bigger hands and should be ignored.
Max out your VS points to unlock the power house Shin Akuma. Experienced players are friggin' invincible with this powered up Ryu. Try to top an 18 hit combo! It's hard!

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