Video Game
Control up to 12 characters in battle -- select them from a cast of 30 playable characters, Improved graphics feature added visual effects and character patterns, Unique card system allows you to collect special abilities and bonuses that could turn the tide of battle in your favor
SummaryMay the Force RisePros: The graphics had been improve from the Genesis version, sound and musics are not that inspiring but they did sound a bit better than the Genesis version, the control are simple during combat but in non-combat event like traveling and walking it's almost awkward but not that bad, characters walk too fast when holding down the B button and choosing menu between items and magic are not too much of a stress. As for the game play the battle are epic and play more like a tactical round of chess than turn by turn based battle.
Cons: Though Sega try to improve on most of the game goodness in Shining Force, the game graphics still looks almost identical to the Genesis version witout a lot of the debug mess from the 16-Bit days, not a lot had been improve on the musics and sounds but they did sound a bit dissapointing with headphones on and since this is a remake and not a port, some player expect an improvement with this game but those wish are not granted here.
Reviewer's Comments
I will have to say that Sega did try to improve more of the goodness to brighten this Shining Force up to 32-Bit quality but it seems that the project is a little too outdate, and by the look of things perhaps Sega and Atlus should rethink and join with Nintendo and Camelot for the next remake of their epic classic. Just look at what they did to Kraken, Chimera and Dullahan (monsters that also appears in the Golden Sun series), they look a bit outdated than they were in the Golden Sun series and by knowing this perhaps Sega should let Camelot and Nintendo handle the next Shining Force. Come on Sega just think of it, Golden Sun came out good why not make Shining Force the same.